Horse & Musket War Game in an Hour

We’ve been looking over and toying with the rules presented in the Neil Thomas book, One-hour Wargames.

1hour-wargames-cover

There are plenty of reviews online. Some favorable, others not – most are in agreement that the rules presented are very basic, and would be good for the causal gamer or to introduce newcomers. We like casual games and are always looking to attract new historical gamers, so we plan on playing a number of games based on the rules presented in this book.

Note: This post was originally written to be posted (automatically) on the 8th, before we had a chance to actually play any games with these rules. Saturday (7th) turned out to be a game day; so we had a chance to play with the rules before posting the article. Anyhow, many edits later we are posting, with some games under out belt – hopefully the edits haven’t introduced any confusion.

For our first games we will be trying out the Horse and Musket Wargame Rules from Chapter 11. Since we already have numerous based and painted figures we are working with what we have on hand.

For SYW we already have numerous Scruby N-Gauge figures, painted, based and ready to rumble. Our (Infantry) figures are on bases with 14 figures and a frontage of 2 1/2″. All of our bases have a frontage of 2 1/2″ – where the rules are presented in the book call for a frontage of 4″ to 6″ (Infantry & Cavalry, with Artillery frontage 2″ to 3″) with the game being played on area measuring 36″ x 36″. Our first changes shrink things to fit our based & painted figures – All unit frontages will be 2 1/2″ and the play area will be 24″ x 24″. This should work out nicely, as we can easily setup multiple games (side-by-side) on a standard (folding) banquet table; which just happens to fit the tables at the local game shop (The Labyrinth Games).

Next we need to adjust movement and firing ranges to fit our new, reduced, size play area. No real chore here, as we will simply cut distance/range by 1/3 (rounding down to stay with whole numbers).

Adjusted Movement and Range:

Move Range
Infantry 4″ 8″
Skirmishers 6″ 8″
Artillery 4″ 18″
Cavalry 9″

Our only other modification for movement is that when failing to destroy an enemy, the attacking Cavalry units will retreat 3″ after combat has been resolved.

The rules call for 15 hits to eliminate a unit. We have changed this to 10 and have added a saving throw for hits. When a unit takes hits, a roll of 1-2 will Save (one roll per hit). The Saving throw keeps both players involved and makes a nice balance.

We will be making a new game board to use as a play area. I’ve been wanting to do something with chalkboard paint, and this seems like the perfect fit. I’ll be starting with a 24″ square piece of hardboard. Painting the edges black while the top surface will be painted with green colored chalkboard paint. From there we will use colored chalk to draw out roads, rivers, forest boundaries and the like. We will still use wood blocks or foam board for hills and model trees for trees. We use 6mm buildings for most of our N-Gauge games, and I suspect that we will do the same here, perhaps with a chalked in boundary.

Now that we have a few games under our belts, I’m seeing some of the major weaknesses of the system: Artillery is too powerful (thus our shorter range, but we need further refinements for artillery). Without Infantry melee, the game quickly devolves to “stand and shoot” with little maneuver. Admittedly, our test games were light on blocking terrain, but still open fields, should still allow/cause more maneuver than were found necessary. Of course the whole idea behind these rules is a quick and easy game. They do provide that; but a good game needs more – maybe not a lot more, but something more. I think next we will try some English Civil War battles – rules are very similar – I have some 15mm figures based for this, the stands about the sizes called for in the written rules, so we shall work with play area [size] and measurements as written and see how that goes.

I’ve not given up on this small, fast playing game, but I do believe that we will need to add some more to it; but we will keep it simple, as that will be inline with my goals.

What’s on the Game Table

For this post we will slip back in time to December of last year (2014). My oldest son, Scott, came to spend some time over the holidays. He had never been back back to Wisconsin for a visit, so this was an extra special treat. My work schedule went a bit wonky, so I was working much more than I had planned on, but we still got to spend a bit of time together.

In addition to all the usual ‘stuff’ we were able to fit in some hours of good old war gaming. It was all board games; primarily because the game table was covered with, well lots and lots of ‘stuff’. In addition to the usual Avalon Hill classics we played Ogre (Steve Jackson Games). Ogre was on the list because of the stocking stuffers I bought for Scott and Liam; each received a copy of the pocket edition of Ogre.

Ogre Pocket Edition CoverIn High School we played a lot of Ogre, with a second round of heavy play in the late 80’s. Ogre is one of the games on my must have list, and with the pocket edition selling for $2.95 it was a must have purchase for the two boys.

I still have most of the copies of Ogre that I have purchased over the years, so I broke out my punched (cut) counters and one of my maps. We just played the introductory scenario, but had a grand time.

Ogre 1st. Editon CoverSome of the other games we played include: Civil War, Kriegspiel, Nieuchess, Strike Force One and Privateer. I wanted to get to PanzerBlitz, but didn’t manage to get it dug out until after Scott returned to California.

On the game table today we have three board games: PanzerBlitz (more on this in a future post), ZombiChess (a game Scott and I are designing – a very introductory level miniature/board game hybrid; more on this as the design comes together) and Ogre. Only this time we are not talking about the original or pocket editions, nor even the later Deluxe edition. On the table sits the mega-sized Designers Edition. Our local game shop (The Labyrinth Games) originally had two copies in stock. The first sold a few months ago, leaving one copy in the store. It was a game that I looked at every time I went in to the store. I wanted it, but didn’t at the same time. The game is a bit pricey and there were always other things to spend my gaming budget on. Well I finally broke down and decided that I should own a Designer’s Edition of Ogre.

Ogre Designers Editon

I’ve always been a sucker for games with larger sized hexes; and with no signs of improving eyesight I just couldn’t resist any longer. There are plenty of reviews on the web, and Steve Jackson Games has sold out of this edition (meaning that unless you get lucky – like me – you won’t find (m)any copies at retail), so another review is not needed. Counters are punched (well, enough for ‘standard’ Ogre scenario) and the Ogre map board is laid out on the table; Liam and I will be playing a number of games over the next few weeks and I hope that this will become a regular on the game table.

Look for more concerning the design and play-testing of ZombiChess as well as a look at my current PanzerBlitz project and even a bit about a miniatures cross-over for Strike Force One. As always there is a lot more to cover, but for now I’ll draw this to a close.

Next time an update on our publications and some shop reorganization.

“A Sergeant’s War”

A Sergeant’s War is a new set of war game rules for small unit combat in WWII written by Nathaniel Weber and available as a PDF from the Wargame Vault, priced at $11.99.

A Sergeant's WarYou might even recognize some of those US Marines pictured on the cover.

I’ve not had a change to take these rules for a spin yet, but Nathaniel has posted a nice write up over on the The Miniatures Page. so be sure to pop on over and have a read.

You will be seeing more from Nathaniel in the form of pictures; he has completed a couple of painting projects for us with at least one more in the pipeline. We will be posting pictures in the near future…

 

 

A Strategy Tactical War Game

Coming soon, very soon…

A Strategy Tactical War Game, compiled by Jack Scruby.

This will be facsimile reprint, similar to the All About War Games book in format. Only this time with a twist! The original booklet was mimeographed (as was the norm for Jack Scruby at the time). Our new booklet will have the same look, down to the yellow Mimio paper stock. I came upon a stash of Mimio paper stock and we will be suing this paper for the first print run of A Strategy Tactical War Game. In our new edition, all of the original (interior) content will be printed on authentic (yellow) Mimio paper stock, while any new content will be presented on modern (white) paper stock. The cover will be card stock and will likely vary in color – meaning we may not standardize on a single cover stock (we have lots of card stock on hand, so while spend $ when we don’t have too?).

The first prototype booklets are in hand and they look good. Our final pieces are: cover layout and an introduction to this new print edition.

No price has been set as of yet, but this booklet will come in at $10 or less shipped to US addresses (international shipping slightly higher).

In closing we would also like to let you know that the All About War Games is back! We have moved to a print on demand model for this book. As such we will be able to provide copies when needed without need to wait for sufficient demand to justify a full print run. Be sure to check out our Table Top Talk Press page for ordering information.

Lastly, look for more printed projects during 2015; Fire and Charge , and perhaps even a new printed edition of Table Top Talk, tentatively an annual publication formatted much as was the CHARGE! magazine published by Scott Mingus…

Plenty more to talk/write about, check back for more.

Scruby Fantasy Figures : Workbench Photo

I’ve been reading a bit about war gaming and fantasy roleplaying games in the 1970s, which in-turn got me re-interested in fantasy war games with Scruby fantasy miniatures.

While I have a small collection of painted Scruby fantasy figures, none are painted to a very high standard. As such we decided to check with one of our HistoriFigs friends, Nathaniel, in Texas to see if he would be interested in painting some examples for us…

Yesterday he sent some quick picture showing his progress. We like what we see in the pictures and decided to share one of the pictures with all of you. So without further delay, a pictures from Nataniel’s painting table:

Scruby Fantasy Miniatures

Scruby Fantasy Miniatures